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Version 2 of this _MAPTRIANGLE cube for QB64 adds a few extra features...
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This was something I whipped up tonight to show off QB64's _MAPTRIANGLE function being used to affine texture map a rotating cube.
After reading this thread today:
Electro Tech Online: Waterfall Printer
...and the responses, and watching the videos; it got me to thinking how it could be implemented in as cheap a manner as possible. After thinking about it for a while (a few hours), I think I have found an idea on how to implement the valves, very cheaply (but there's going to be a bit of fabrication involved, TANSTAAFL); if you implement this, please at least throw a bit of credit my way, OK? Thanks. I'd build this myself, but I don't have the time or inclination. I honestly don't know if this system would work, but it seems to me that the idea is what is most important; I am sure someone out there could get this to work with some experimentation.
I am currently involved in a project to help preserve an interesting RPG for the Color Computer - Paladin's Legacy...
Towards the end of the development of the new "look and feel" for this site,
I ran into an interesting issue when I attempted to implement an automatic
authentication scheme between my development server and and the virtual
server my site is hosted on. The issue turned out to be easy to resolve, but
learning how to do so required me to perform many Google searches before I
had the correct answer.
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